Surround Haptics: Immersive Tactile Experiences

The Surround Haptics technology is integrated with a wide variety of entertainment and media contents, such that the contents are not only seen and heard but also felt, simultaneously. The tactile contents are carefully created and synchronized with visual and auditory cues to create effective and immersive experiences and increase the interest of users while playing video games, watching movies, etc. The technology is integrated into theater seats, gaming chairs and vests, rides, gloves, shoes, hand-held devices and controllers, clothes, to create another dimension of sensory feedback. For example, while playing an intense driving simulation game, users feel road conditions, gravel, traction, acceleration, brake, explosions, collisions, etc.

See also Tactile Brush Algorithm

Research Papers

Exploring Surround Haptics Displays

A. Israr & I. Poupyrev, “Exploring Surround Haptics Displays,” Work-in-progress in CHI 2010, ACM Press, pp. 4171-4176, 2010.
Paper [PDF, 786KB]

 

 

 

Surround Haptics: Sending Shivers Down Your Spine

A. Israr, I. Poupyrev, C. Ioffreda, J. Cox, N. Gouveia, H. Bowles, A. Brakis, B. Knight, K. Mitchell, & T. Williams, “Surround Haptics: Sending Shivers Down Your Spine,” demonstrated at SIGGRAPH 2011 Emerging Technology, Vancouver, Canada.
Paper [PDF, 6.4MB]

Team

Principle Investigators:

Ali Israr / Disney Research, Pittsburgh
Ivan Poupyrev / Disney Research, Pittsburgh

Chair Design:

Mark Baskinger / CMU School of Design
Jason May / CMU School of Design
Natalia Olbinski / CMU School of Design
Luke Martin / CMU School of Design

Vest Design:

Chris Ioffreda / CMU School of Design
Cheng Xu / CMU School of Architecture

Graphics:

Moshe Mahle / Disney Research, Pittsburgh
Chris Ioffreda / CMU School of Design

Advisors/Consultants:

Dr. Roberta Klatzky / Psychology Department, CMU

Split Second Game Developers:

Kenny Mitchell / Black Rock Studio, DIS
Huw Bowles / Black Rock Studio, DIS
Neil Hutchinson / Roundcube Entertainment Ltd.

Unity3D Game Developers:

Seung-Chan Kim / KAIST, S. Korea
Jan Stec / CMU-ETC

Video:

Karl Willis / Disney Research, Pittsburgh
Jim Cox / Black Rock Studio, DIS

Gallery

Custom designed chair for Surround Haptics (~9mb image).

Gaming is more immersive with Surround Haptics (~9Mb image).

Combining driving simulator and Surround Haptics.

Presenting Surround Haptics at SIGGRAPH 2011.

Surround Haptics tactile pads can be easily added (~9Mb image).

Immersing yourself in movies with Surround Haptics (~9Mb image).

The user feels his virtual car as he drives it.

Surround Haptics can be worn on the body.

Tv and Radio

Printed and Web Media

Contact

Email: drinfo <AT> disneyresearch <DOT> com

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