Touché: Touch and Gesture Sensing for the Real World.
Disney Research, Pittsburgh.
Touché is a new sensing technology that proposes a novel Swept Frequency Capacitive Sensing technique that can not only detect a touch event, but simultaneously recognize complex configurations of the human hands and body during touch interaction. This allows to significantly enhances touch interaction in a broad range of applications, from enhancing conventional touchscreens to designing interaction scenarios for unique use contexts and materials. For example, in our explorations we added complex touch and gesture sensitivity not only to computing devices and everyday objects, but also to the human body and liquids. Importantly, instrumenting objects and material with touch sensitivity is easy and straightforward: a single wire is sufficient to make objects and environments touch and gesture sensitive.
We demonstrate the rich capabilities of Touché with five example setups from different application domains and conduct experimental studies that show gesture classification accuracies of 99% are achievable with our technology.
Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects.
Sato, M., Poupyrev, I, and Harrison, C. Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects. In Proceedings of CHI’12. 2012. ACM.
Paper [PDF, 10Mb]
Best Paper Award at ACM CHI 2012.
Team and Credits
The Touché has been developed at Disney Research by Ivan Poupyrev in collaboration with Munehiko Sato (University of Tokyo) and Chris Harrison (HCII, Carnegie Mellon University). The project has been in development since 2010, the early versions of sensor hardware and software were developed in collaboration with Zhiquan Yeo (Carnegie Mellon University) and Jonas Loh (Royal College of Art).
Email: drinfo [at] disneyresearch [dot] com