High-Quality Single-Shot Capture of Facial Geometry
The Medusa Performance Capture system, developed by Disney Research in Zurich, consists of a mobile rig of cameras and lights coupled with proprietary software that can reconstruct actor’s faces in full motion, without using traditional motion-capture dots.
The technology comes as the result of many years worth of research and scientific advances in capturing and modeling of human faces.
Medusa delivers high-resolution 3D faces, with the ability to track individual pores and wrinkles over time, providing a very realistic facial geometry that is ideal for creating digital doubles for visual effects and computer games.
Medusa is useful in two primary scenarios: 1 – building an expression shape library, and 2 – reconstructing performance dialog. The following videos demonstrate examples of these two scenarios.
Medusa has been used in the following productions.
The Nutcracker and the Four Realms
Ant-Man and the Wasp
Solo: A Star Wars Story
Avengers: Infinity War
Ready Player One
Star Wars: The Last Jedi
Pirates of the Caribbean: Dead Men Tell No Tales
Kong: Skull Island
Rogue One: A Star Wars Story
Out of the Shadows
The Jungle Book
Star Wars: The Force Awakens
Teenage Mutant Ninja Turtles
Lucid Dreams of Gabriel (short)
With special thanks to:
Robert W. Sumner
The Medusa Performance Capture System is based on several recent technological advances created at Disney Research Zurich. We are continually improving the technology to provide the most state-of-the-art capture system in visual effects. For more details on the technology, please refer to the following research projects.
Medusa is operated by Industrial Light & Magic.
For business inquiries, please contact:
+1 (415) 746-2946