Boxelization: Folding 3D Objects Into Boxes

Project Members

Yahan Zhou (Disney Research Boston)
Shinjiro Sueda (Disney Research Boston)
Wojciech Matusik (Massachusetts Institute of Technology)
Ariel Shamir (Disney Research Boston/The Interdisciplinary Center, Herzelia, Israel)

 

Project_Boxelization_Siggraph2014_teaser

We present a method for transforming a 3D object into a cube or a box using a continuous folding sequence. Our method produces a single, connected object that can be physically fabricated and folded from one shape to the other. We segment the object into voxels and search for a voxel-tree that can fold from the input shape to the target shape. This involves three major steps: finding a good voxelization, finding the tree structure that can form the input and target shapes’ configurations, and finding a non-intersecting folding sequence. We demonstrate our results on several input 3D objects and also physically fabricate some using a 3D printer.

 



Publications

Boxelization: Folding 3D Objects into Boxes-Paper

Boxelization: Folding 3D Objects into Boxes
July 27, 2014
ACM SIGGRAPH 2014
Paper File [pdf, 2.97 MB]

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