Boxelization: Folding 3D Objects Into Boxes

Project Members

Yahan Zhou (Disney Research Boston)
Shinjiro Sueda (Disney Research Boston)
Wojciech Matusik (Massachusetts Institute of Technology)
Ariel Shamir (Disney Research Boston/The Interdisciplinary Center, Herzelia, Israel)



We present a method for transforming a 3D object into a cube or a box using a continuous folding sequence. Our method produces a single, connected object that can be physically fabricated and folded from one shape to the other. We segment the object into voxels and search for a voxel-tree that can fold from the input shape to the target shape. This involves three major steps: finding a good voxelization, finding the tree structure that can form the input and target shapes’ configurations, and finding a non-intersecting folding sequence. We demonstrate our results on several input 3D objects and also physically fabricate some using a 3D printer.



Boxelization: Folding 3D Objects into Boxes-Paper

Boxelization: Folding 3D Objects into Boxes
July 27, 2014
Paper File [pdf, 2.97 MB]

Copyright Notice

The documents contained in these directories are included by the contributing authors as a means to ensure timely dissemination of scholarly and technical work on a non-commercial basis. Copyright and all rights therein are maintained by the authors or by other copyright holders, notwithstanding that they have offered their works here electronically. It is understood that all persons copying this information will adhere to the terms and constraints invoked by each author's copyright. These works may not be reposted without the explicit permission of the copyright holder.