Siyan (Susan) Zhao (Disney Research Pittsburgh)
Oliver Schneider (Disney Research Pittsburgh)
Roberta Klatzky (Carnegie Mellon University)
Jill F. Lehman (Disney Research Pittsburgh)
Ali Israr (Disney Research Pittsburgh)
FeelCraft is an architecture that monitors events and activities in the media, and associates them to user-defined haptic content in a seamless and structured way. It allows novice users to easily create, edit, save and share haptic content and play and broadcast them to other users to feel the same haptic experience. FeelCraft utilizes the library of Feel Effects and associate them with six events in games. Combined with prior Feel Effects, the overall library includes more than 70 feel effects associated with rain fall, strike, heartbeat, and many more. The FeelCraft plugin is implemented on gaming pads, mobile phones and tablet sleeves.
In a typical playmode, media triggers haptic effects associated with FE stored in the FE library. A user playing the game feels feel effects with actions and events in the game. In the craftmode, users create and save new FEs and tune, edit, share and broadcast existing FEs using the authoring and playback interface. The FeelCraft plugin and its authoring interface is demonstrated in the ACM Symposium on User Interface Software and Technology (UIST) 2014, Hawaii on October 6, 2014. It is again presented on November 18-20, 2014 in Asia Haptics, Tsukuba, Japan.