Computational Design of Linkage-Based Characters

Project Members

Bernhard Thomaszewski (Disney Research Zurich)
Stelian Coros (Disney Research Zurich)
Damien Gauge (ETH Zürich)
Vittorio Megaro (ETH Zürich)
Eitan Grinspun (Columbia University)
Markus Gross (Disney Research Zurich)


[Press Release]

We present a design system for linkage-based characters, combining form and function in an aesthetically-pleasing manner. Linkage-based character design exhibits a mix of discrete and continuous problems, making for a highly unintuitive design space that is difficult to navigate without assistance. Our system significantly simplifies this task by allowing users to interactively browse different topology options, thus guiding the discrete set of choices that need to be made. A subsequent continuous optimization step improves motion quality and, crucially, safeguards against singularities. We demonstrate the flexibility of our method on a diverse set of character designs, and then realize our designs by physically fabricating prototypes.




Computational Design of Linkage-Based Characters
August 10, 2014
Paper File [pdf, 7.83 MB]

Copyright Notice

The documents contained in these directories are included by the contributing authors as a means to ensure timely dissemination of scholarly and technical work on a non-commercial basis. Copyright and all rights therein are maintained by the authors or by other copyright holders, notwithstanding that they have offered their works here electronically. It is understood that all persons copying this information will adhere to the terms and constraints invoked by each author's copyright. These works may not be reposted without the explicit permission of the copyright holder.