Medusa Performance Capture System

Project Members

Thabo Beeler (Disney Research Zurich)
Derek Bradley (Disney Research Zurich)
Max Grosse (Disney Research Zurich)
Bernd Bickel (Disney Research Zurich)
Bob Sumner (Disney Research Zurich)
Markus Gross (Disney Research Zurich)


The Medusa Performance Capture system, developed by Disney Research in Zurich, consists of a mobile rig of cameras and lights coupled with proprietary software that can reconstruct actor’s faces in full motion, without using traditional motion-capture dots. The technology comes as the result of many years worth of research and scientific advances in capturing and modeling of human faces.

Medusa delivers high resolution 3D faces, with the ability to track individual pores and wrinkles over time, providing very realistic facial geometry that is ideal for creating digital doubles for visual effects and computer games.

Visit the Medusa Website for more information.

Copyright Notice

The documents contained in these directories are included by the contributing authors as a means to ensure timely dissemination of scholarly and technical work on a non-commercial basis. Copyright and all rights therein are maintained by the authors or by other copyright holders, notwithstanding that they have offered their works here electronically. It is understood that all persons copying this information will adhere to the terms and constraints invoked by each author's copyright. These works may not be reposted without the explicit permission of the copyright holder.