Computational Design of Linkage-Based Characters
Stelian Coros (Disney Research Zurich)
Bernhard Thomaszewski (Disney Research Zurich)
Eitan Grinspun (Columbia University)
Vittorio Megaro (Disney Research Zurich)
Damien Gauge (ETH Zurich)
Markus Gross (Disney Research Zurich)
ACM SIGGRAPH 2014
August 10, 2014
We present a design system for linkage-based characters, combining form and function in an aesthetically-pleasing manner. Linkage-based character design exhibits a mix of discrete and continuous problems, making for a highly unintuitive design space that is difficult to navigate without assistance. Our system significantly simplifies this task by allowing users to interactively browse different topology options, thus guiding the discrete set of choices that need to be made. A subsequent continuous optimization step improves motion quality and, crucially, safeguards against singularities. We demonstrate the flexibility of our method on a diverse set of character designs, and then realize our designs by physically fabricating prototypes.
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