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research area

  • Animation (21)
  • Augmenting Reality (6)
  • Capture (3)
  • Computer Graphics (3)
  • Materials Research (2)
  • Rendering (2)
  • Computer Vision (1)
  • Video Processing (1)
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main research area

  • Visual Computing (36)
  • Materials & Fabrication (2)
  • Human Computer Interaction (1)
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  • Visual Computing

Interacting with Intelligent Characters in AR

  • November 15, 2017
  • Gokcen Cimen (ETH Zurich)
  • Ye Yuan (Carnegie Mellon University)
  • Bob Sumner
  • Stelian Coros (ETH Zurich)
  • Martin Guay
  • Workshop on Artificial Intelligence Meets Virtual and Augmented Worlds (AIVRAR) 2017
  • Visual Computing

Computational Narrative

  • July 30, 2017
  • Mubbasir Kapadia (Rutgers University)
  • Steven Poulakos
  • Markus Gross
  • Bob Sumner
  • ACM SIGGRAPH 2017 Courses 2017
  • Visual Computing

An Event-Centric Approach to Authoring Stories in Crowds

  • October 10, 2016
  • Mubbasir Kapadia (Rutgers University)
  • Alexander Shoulson (Disney Research Zurich)
  • Cyril Steimer (Disney Research Zurich)
  • Samuel Oberholzer (Disney Research Zurich)
  • Bob Sumner
  • Markus Gross
  • Motion in Games 2016
  • Visual Computing

Fin Textures for Real-Time Painterly Aesthetics

  • November 16, 2015
  • Nicolas Imhof (ETH Zurich, Disney Research Zurich)
  • Antoine Milliez
  • Flurin Jenal (Game Expressions!, Zurcher Hochschule der Kunste (ZHdK) Specialization in Game Design)
  • Rene Bauer (Zurcher Hochschule der Kunste (ZHdK) Specialization in Game Design)
  • Markus Gross
  • Bob Sumner
  • Motion in Games 2015